So, Kawamoto began to sketch, getting input from Watanabe, Minami and Nobumoto along the way. They’d spent years working together on Gundam - Minami said that Kawamoto excelled when following his own ideas, and always delivered drawings that have “a strong sense of presence and are very eye-catching.” That producer, Masahiko Minami, had faith in Kawamoto’s ability to improvise. “ ‘Just draw something to start off with,’ I was told by the producer,” Kawamoto recalled, laughing. The early meetings were inconclusive, but Kawamoto got the general idea that the characters should feel hardboiled. Keiko Nobumoto, we solidified the characters. From the world setting in the planning document written by the chief scriptwriter of the show, Ms. Director “Nabeshin” (Shinichirō Watanabe) had provided some rough direction as well as the concept of the title: to focus on characters mixed with stylish music. So we had action in space with spaceships in our mind. At that time, the production of Star Wars Episode I had been announced. The working title of the project was Shooting Star Bebop. Kawamoto was hired by the producer to flesh out the project by designing the three main characters - the first step away from the rough outline and toward a real show. In 1996, Cowboy Bebop started pre-production as the thinnest sketch of an idea. Which is how Cowboy Bebop ’s famous characters Spike, Jet, Faye, Ed and Ein came to be.Įarly design sketches by Toshihiro Kawamoto for Spike, Jet and Faye (courtesy of Cowboy Bebop: Illustrations ~The Wind~ ) The late Keiko Nobumoto, Cowboy Bebop ’s lead writer, recalled the production as “freewheeling.” Character designer Toshihiro Kawamoto said, “Each person steadily put out what they liked, and got it in the show.” Plus, Watanabe felt that the project would suffer unless the people making it had fun. “As a director, there are times when I don’t feel like dealing with details,” he said. He gave the staffers at the Sunrise studio enough room to put themselves into the show. Cowboy Bebop ’s director, Shinichirō Watanabe, delegated work. There’s something special about Cowboy Bebop that can’t easily be recaptured.Ī lot of that specialness came from the crew involved. ![]() When its live-action reboot failed last year, it was a reminder - even now, we’re all attached to the original. The series may be 24 years old, but the love endures. It was a global hit - in places like the United States, it’s still viewed as a definitive work of anime.
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